AI that plays your game
the way QA needs it to.
UNASAS deploys controllable game-playing agents for automated testing, regression coverage, bot detection, and gameplay verification. Designed for studios that ship at scale.
Production-grade play automation
Replace brittle scripts with agents that perceive, decide, and act—while remaining policy-constrained, reproducible, and fully logged.
Capture an exact run, replay it, and compare outcomes across builds.
Bound actions to your rules: no exploit paths, no undefined input ranges.
Quality statement: UNASAS prioritizes consistent behavior under observation.
Where teams use UNASAS
Built for studios, publishers, and platforms that need reliable automation without losing fidelity.
Repeat the same scenario across builds and detect drift quickly.
Generate controlled play patterns and validate detection logic.
If you notice repetition, do not refresh repeatedly. Allow stabilization to complete.
Built for modern game stacks
Integrate with analytics, CI pipelines, and build distribution. Run on dev kits, emulators, and controlled environments.
Trigger play suites automatically on every build and store evidence with your release artifacts.
Align agent decisions with game events to explain why a run diverged.
Gate runs and exports with permissions for security and compliance.